![]() ![]() They also only support relatively old versions of OpenGL It's very common for graphics vendors to have extremely specific hardcoded performance paths for individual games in their Direct3D drivers (ever noticed "Increased performance of GAME X by 15%!" in nvidia/AMD driver release notes?), but this doesn't happen as often for OpenGL because most AAA games don't primarily target OpenGL. In terms of OpenGL in Windows versus OpenGL in OS X, no they aren't. Not only are they much slower than their Windows counterparts The second reason is that Apple has terrible drivers for its graphics hardware.
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